Download here: http://gg.gg/vxlhs
For the newer GUIs F12-F15, CB10-14 and CBLight it additionally allows to activate the GUI with ANY serial number you like (of course these faked serials don’t work for the PlayChess server!). To use it just copy. Run CB-Patch.exe (this patches the program and ChessBaseAdminTool) 4. Alan Grau, co-founder of security software provider Icon Labs, puts it similarly: There is no question people are going to use smart locks despite the risks.
Play Chess Serial Number Cracked Magazine Subscription Serial Number Idm Gratis Your computer will be at risk getting infected with spyware, adware, viruses, worms, trojan horses, dialers, etc while you are searching and browsing these illegal sites which distribute a so called keygen, key generator, pirate key, serial number, warez full. Play chess.com serial numbers, cracks and keygens are presented here. No registration is needed. Just download and enjoy. TreeSize Professional 6.3.3 Keygen Final is a commanding and flexible hard disk space manager for Windows.Easy Online Chess genius 7.2 keygen Get More Done with GoToMeeting Meet with your remote team in minutes Download Now From GBC Games Software Keep your kids safe.iPhone Backup Extractor 7.3.6.1410 Serial Key and Keygen comes in three. Serial Search Tips When searching for Uk2000 Belfast Xtreme do not include words such as serial, number, key, license, code, etc. Uk2000 belfast crack. Recheck your spelling for Uk2000 Belfast Xtreme just in case, you might also want to try searching without the version number. Play Chess Serial Number Crack Keygen quidjob.web.fc2.com › Play Chess Serial Number Crack Keygen Download crack for Reign of Swords 1.6.0 or keygen: Reign of Swords offers users a medieval chess match of war strategy on their computer.
Account – Enter serial number Many interesting functions of the Playchess server are only accessible after entering a serial number. You can order a serial number in the shop at, e.g.
Using your credit card. It will be emailed to you quickly, in the meanwhile you simply continue to play. You can use the Serial number for one account. Enter it under Account - Enter Serial number and get one year of basic access. Click Enter serial number and type in the five groups of digits and letters.
The serial number has to be entered after the trial period of the client software. Otherwise your rank will be reduced to Guest. If you have a Playchess account which was created with an older version of the program you will be asked for a serial number when you log in with the new version. If you do not register correctly your account will be set to guest after 30 days.
You will still be able to log in with the old version. Keep your serial number at a safe place.
It is the proof of your purchase and can not be replaced when it is lost. Do not allow other people access to your serial number. It will cause a collision on the Playchess server and may lead to the loss of your account.
Benelli Shotgun Serial Number Location here. Note: The full contents and offers of the chess server are only available after you activate your account with a serial number. If you already have an account with Playchess.com you can log in immeciately with your username and password.
Feature - Amiga Report Top 100 Games Of All Time Amiga Report Top 100 Games Of All Time RESULTS The votes are in, the sums have been done, and finally, after much blood, sweat and broken calculators we can bring you the results of the first Amiga Report Top 100 (hereafter known as the AR100). We had over 750 direct votes from the main web page, and another few dozen e-mails, all voting on the author’s personal favourite 10 Amiga games from the last 12 years. We were quiet overwhelmed by the response, and glad to see there’s still such enthusiasm and vigour in the Amiga scene. Of course, nothing went as smoothly as we’d have liked. I (Ken) changed jobs in mid-July, meaning for a while, half of the votes were stuck on a server I couldn’t access.
Also, the e-mail acknowledgement system steadfastly refused to work from day one, so apologies to everyone who’s still waiting for a reply e-mail. The range of votes was staggering. Games I’ve never heard of popped up in every second vote, and there were just as many nominations for shareware or PD games as commercial.
A couple of people got very confused and voted for Miami, Voyager and AWeb - strange games indeed. And a couple of wags voted for Myst - obviously in crystal ball mode, and there were more than a couple for Doom and Quake. More surprising were the games which DIDN’T appear. No Bubble Bobble - it’s stuck at #141. Wizkid made #207. SuperCars II, #186.
And not one single person voted for Troddlers. I’m shocked and stunned, ladies and gentlemen. When counting the votes, we’ve decided that each separate game should count, even if they’re a sequel or even just a new version. That’s why Worms and Worms DC both feature in the AR100. In cases where people voted for a game without specifying a version number - for example, Megaball - we’ve taken the vote are referred to the latest version. Most votes, however, were quite clear about which title in a series they were nominating.
Any votes for ’all of the Lemmings series’ or ’Monkey Island 1 and 2’ had their vote distributed evenly between each title. And don’t worry, no-one from Amiga Report voted. Finally, I’d like to thank Matt and Sean at the Data Haven Project (DHP) for the web space and excellent service, aTmosh for adding the IRC FAQ, Nik Shearer and Mark Wilson (tecno on IRC) for testing, Seppo Typpo for the explanations on his vote, and finally Carter USM for the soundtrack to the votecounting. So, in true Miss World fashion, we’ll start at number 100 and work our way to the top. --- THE AMIGA REPORT TOP 100: 1997/2 --- #100 BLOOD MONEY (Psygnosis/DMA Design) - 55 points Dave Jones chucked in a job in the Timex factory in Dundee, Scotland (the city where I work, fact fans) to found DMA Design. The first release was Menace, a simple shoot’em’up, and it was quickly followed by Blood Money; another shoot’em’up, pushing the Amiga further than anyone else had at the time. The game now looks ridiculously simplistic with set-pattern aliens and boring graphics.
The intro can still impress, however, and it’s good to see people taking a long-term view to Amiga games rather than only thinking about the last two years. #99 MORTAL KOMBAT II (Virgin/Probe) - 55 points Long after the craze for simple martial arts games had died away (leaving IK+ as one of the greats; sadly, it’s unlisted this time), the whole beat’em’up thing flared up again, this time with combination moves, special powers and alien players. Mortal Kombat was converted from the arcade with mediocre success; Kombat II manages things better and faster, with only the lack of a hard drive installer marring things for the angry player.
#98 DUNGEON MASTER II SKULLKEEP (FTL) - 56 points Although the original Dungeon Master already had a sequel of sorts - Chaos Strikes Back - it was really little more than a level add-on kit, and the world waited for the true follow-up. Six years afterward, it finally arrived, and unfortunately little had changed. The characterisation of the Eye of the Beholder series or the imagination shown by Tony Crowther’s Captive and Liberation hadn’t rubbed off on FTL, and we still were forced to use an archaic control system and predictable - and frankly, boring - level design. The legion of Dungeon Master fans could forgive this, and soon began reliving memories of exploring and slashing around in grubby dungeons.
#97 RAINBOW ISLANDS (Ocean/Grafgold) - 57 points The follow-up to the classic Bobble Bubble, Rainbow Islands is perhaps the only game in the AR100 that can really be dubbed ’arcade perfect’. The graphics were taken directly from the coin-op original, and the gameplay has been carefully honed to mimic the arcade parent perfectly, even down to the infinitely complex bonus system. The Braybrook and Turner partnership at it’s very best. #96 SHANGHAI (various) - 58 points The ancient Chinese game of tile-picking seems popular with our readership. No-one bothered to specify which Shanghai they were voting for; somehow, I’d tend to favour one of the public domain versions rather than the Activision ’official’ release. If in doubt, pick your own favourite. #95 ANGBAND (public domain) - 59 points Another Un*x port, basically NetHack with a different name.
The usual character-based dungeons and goblins style romp. #94 THE KILLING CLOUD (Mirrorsoft/Vector Grafix) - 59 points Three-dimensional flying fun, set in a lawless cyberpunk city. The Killing Cloud was one of a handful of games to attract the attentions of civil rights group Amnesty International. A subgame involved ’interrogating’ a suspect, using various dubious methods of torture to get your information. Amnesty appealed to Mirrorsoft’s owner, the late ’Capt’n Bob’ Robert Maxwell, who intervened and removed the scenes by proxy. #93 MECHFORCE (Shareware) - 60 points BattleTech clone, in which you pit two huge lumbering piles of technology against each other, armed only with Windows 95 and a soldering iron.
#92 SPEEDBALL (Mirrorsoft/Bitmap Brothers) - 60 points Second in line to the throne of futuristic sports sims (the crown belonging to the sequel), Speedball has the Bitmap trademarks of groovy graphics and superb sound coupled with the charms of football and extreme violence. It’s very much the poor brother of the sequel, but it set a standard on it’s release. #91 INDIANAPOLIS 500 (Electronic Arts) - 62 points Before Formula One Grand Prix, Indy 500 provided the most realistic way to race on your Amiga. Fast(ish) filled vector graphics and plenty of ways to tinker with your car made up for the fact you were really only roaring around the same track for infinity.
#90 DUNE (Virgin/Westwood Studios) - 63 points Westwood, better known for the Eye of the Beholder series, took on the challenge of converting the cult book and film into a computer game. Inferior to the classic sequel, more on which appears below. #89 SWIV (Virgin/The Sales Curve) - 64 points.
Or SilkWorm Is Vertical, as it was dubbed at the time. The unofficial follow-up to the classic Silkworm (appearing below) combined great gameplay with technical excellence. Using a technique only seen before in an obscure Sales Curve coin-op conversion, ’St. Dragon’, SWIV avoided the traditional ’please wait’ messages usually encountered when accessing the floppy by continually loading the next area of the playfield. As a consequence, SWIV had no real levels, just one big long vertically-scrolling area to drive your helicopter or jeep through. Detailed graphics and thumping, woofer-shaking explosions help SWIV earn its rightful place in the AR100.
#88 ALIEN BREED (Team 17/Andreas Tadic/Rico Holmes) - 65 points The game that made Team 17, and the first entry from ex-demo coder Andreas Tadic, who brought the Amiga the once-popular sequencer Games Music Creator. Alien Breed was little more than a Gauntlet clone with familiar graphics and squelchy sound effects, but it provided atmosphere and terrific entertainment. The storyline worked well with the format, providing opportunity for manic dashs to lifts and exits whilst being chased by acid-spitting baddies. Special mention must go to Alistair Brimble’s classic soundtrack - one of the best pieces of Amiga music ever. #87 XENON 2 MEGABLAST (Mirrorsoft/Bitmap Bros) - 66 points A huge hit at the time of it’s release, partly due to the incredible hyping it got in the flourishing 16-bit press, mainly due to the soundtrack. The Bitmaps obtained the rights to use the track Megablast, formally a minor hit for Tim Simeon’s acid/house group Bomb The Bass. David Whittacker was drafted in to convert vinyl to module, and a brilliant job he made of it.
The game was little more than a vertically-scrolling shoot’em’up, with nice big weapons and reasonable graphics. It’s dated terribly since then, and the music remains the most memorable feature. =85 BATTLE CHESS (Electronic Arts/Interplay) - 67 points Battle Chess caught the public imagination soon after it’s release; the merging of the traditional with the latest technology was an perfect vehicle for new Amiga-owning teenagers to demonstrate the power of their purchase to technophobic parents. The chess engine behind the gloss isn’t a particularly strong one, and the graphics can become monotonous. However, Battle Chess is still one of the games user’s load after buying their first hard drive, just to see if it’s any better without the horrendous delay in loading the animations from floppy. =85 DELUXE PACMAN (Shareware/Edgar M Vigdal) - 67 points The best adaption of the arcade classic.
Featuring the cult Eighties’ hypochondriac pill-popper, Deluxe Pacman keeps the adrenaline, the ghosties and the ’wokka wokka wokka chomp’ effects, and introduces the Amiga’s presentation skills in all the right places. #84 SILKWORM (Virgin/The Sales Curve) - 68 points Near-perfect arcade conversion, with the winning combination of a jeep and chopper blasting the baddies along a horizontally-scrolling landscape. The sequel, SWIV, did it the other way around with perhaps more technical flair, but the original’s simplicity places it higher up the chart. #83 INDIANA JONES IN THE LAST CRUSADE (LucasArts) - 70 points Another point’n’click graphic adventure from the team behind the Monkey Island series. The graphics, involving plot and wry sense of humour kept many people puzzling long into the night.
#82 SKIDMARKS (Acid/Guildhall) - 71 points Popular with the Amiga magazines purely for the opportunity to crack cheap gags, Skidmarks was a cheap’n’cheerful racing game, with lightening-fast buggies roaring around the screen and into each other. Skidmarks was blighted by featuring the system stability of a one-legged man doing the hokey-cokey; in other words, regular players could expect one guru every half hour. #81 F/A-18 HORNET (Domark?) - 73 points More flying fun; not overly technical, which is usually a good thing for a flight sim, but with enough aeronautical nonsense to keep the odd frustrated fighter pilot satisfied for a few weeks. #80 AMBERMOON (Thalion) - 74 points Spooky role playing from the German masters of hardware bashing, Thalion. It’s yet another dungeon romp, but with plenty of expert coding pushing the Amiga to the limits, creating a very intense atmosphere from the poor Amiga. #79 BATTLE SQUADRON (?) - 75 points One of the first games really to push the power of the Amiga’s fledgling chipset.
Battle Squadron, a shoot-em-up with few frills, could easily be mistaken for a mid-eighties arcade game. #78 BLACK CRYPT (Electronic Arts) - 76 points A game which placed much of it’s appeal in the fact you required a 1Mb Amiga to play it; at the time, meg Amiga’s were the preserve of the rich socialite, rather than the poor common A500 owner. Still a reasonable D’n’D romp. #77 THEME PARK (Electronic Arts/Bullfrog) - 77 points Bullfrog’s last game for the Amiga (or is it?), they took on Maxis (of Sim City/Earth/Ant fame) and almost beat them at their own game.
Little people wandering around, paying money to go on your rides, eating your hamburgers from your stalls and eventually throwing up on your nice clean grass is cute fun. #76 KICK OFF 2 (Anco/Dino Dini) - 79 points Kick Off dominated the Amiga world for a few weeks; Kick Off 2 followed on and brought things to a standstill for months.
There was a kind of hysteria about the game; Future Publishing (publishers of Amiga Format) had a severe problem with the staff spending all day playing the game and not writing magazines. Nowadays, it appears dated, with a lack of control in the gameplay meaning it’s more like pinball than football. #75 POWERMONGER (Electronic Arts/Bullfrog) - 80 points Bullfrog established themselves with Populous, but they went one step beyond with PowerMonger. Taking a slightly different approach to the God-sim genre, PowerMonger presents itself in a pleasing rotatable three-dimensional landscape, and is more strategic and long-term in it’s gameplay than Populous. For extra entertainment value, leave one of the farmers alone on a hillside with a sheep for ten minutes, and watch closely. #74 GOAL (Dino Dini) - 82 points Until the release of Sensible Soccer, Dino Dini’s Kick Off games held the Football Simulation cup.
However, after Sensible shook things up, Dino fell out with his old software house, Anco, and disappeared for a year or so, only to re-emerge with Goal, his last attempt at regaining the premiership title. However, it may be that there was just too much ground to make up, and Sensible kept the momentum and the pressure building.
However, Goal is the best of the Kick Off series (Kick Off 3 wasn’t a Dini creation), and is still good for the odd un-Sensible kick about. #73 THE GREAT GIANA SISTERS (Rainbow Arts) - 84 points An early Amiga title, first released when the Nintendo NES/Famicom was still going strong and everyone wanted to play Super Mario Brothers. Giana Sisters has all the elements of the famous Mario series: horizontally scrolling levels, bricks to headbut and secret passages to explore.
Nintendo got a bit twitchy about the similarities, and eventually managed to remove the game from sale. The Amiga version had escaped, however, and soon found its way onto a thousand pirate single-file collections. I’d be willing to bet most of the people who still have a copy of Giana Sisters are faced with a bouncing ’Red Sector’ logo every time they load it up. #72 MEGABALL (Shareware/Intangible Assets Marketing) - 85 points A breakout clone which started it’s life as a shareware title, before gaining sufficient popularity to go commercial, being sold by the US dealer Intangible Assets.
Megaball takes the traditional breakout/Arcanoid route of bats’n’balls with knobs on, rather than the refreshing approach of Poing. =69 THE BARD’S TALE (Electronic Arts) - 86 points Old-fashioned role playing, dating back originally to the Commodore 64 and character-based displays. Still a favourite of those looking for authentic nostalgic goblin-bashing.
=69 SUPER SKIDMARKS (Acid/Guildhall) - 86 points A revamped outing for the multi-player racer, with more fault tolerance for less off-screen crashes. Also includes the unforgettable cows on wheels. =69 TV SPORTS: FOOTBALL (CinemaWare) - 86 points Slightly wobbly American football sim by the (by then) reformed adventurers CinemaWare. #68 NETHACK (Public Domain) - 87 points A Dungeons’n’Dragons game, steeped in almost as much legend and mystery as the genre it portrays. Nethack developed and grew with the underground hacker culture, mainly in UNIX-ridden West Coast America. The hacker’s bible, ’The New Hacker’s Dictionary’ (aka Jargon) described Nethack as ’a dungeon game similar to rogue but more elaborate, distributed in C source over Usenet and very popular at Unix sites and on PC-class machines.
Nethack is probably the most widely distrib
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For the newer GUIs F12-F15, CB10-14 and CBLight it additionally allows to activate the GUI with ANY serial number you like (of course these faked serials don’t work for the PlayChess server!). To use it just copy. Run CB-Patch.exe (this patches the program and ChessBaseAdminTool) 4. Alan Grau, co-founder of security software provider Icon Labs, puts it similarly: There is no question people are going to use smart locks despite the risks.
Play Chess Serial Number Cracked Magazine Subscription Serial Number Idm Gratis Your computer will be at risk getting infected with spyware, adware, viruses, worms, trojan horses, dialers, etc while you are searching and browsing these illegal sites which distribute a so called keygen, key generator, pirate key, serial number, warez full. Play chess.com serial numbers, cracks and keygens are presented here. No registration is needed. Just download and enjoy. TreeSize Professional 6.3.3 Keygen Final is a commanding and flexible hard disk space manager for Windows.Easy Online Chess genius 7.2 keygen Get More Done with GoToMeeting Meet with your remote team in minutes Download Now From GBC Games Software Keep your kids safe.iPhone Backup Extractor 7.3.6.1410 Serial Key and Keygen comes in three. Serial Search Tips When searching for Uk2000 Belfast Xtreme do not include words such as serial, number, key, license, code, etc. Uk2000 belfast crack. Recheck your spelling for Uk2000 Belfast Xtreme just in case, you might also want to try searching without the version number. Play Chess Serial Number Crack Keygen quidjob.web.fc2.com › Play Chess Serial Number Crack Keygen Download crack for Reign of Swords 1.6.0 or keygen: Reign of Swords offers users a medieval chess match of war strategy on their computer.
Account – Enter serial number Many interesting functions of the Playchess server are only accessible after entering a serial number. You can order a serial number in the shop at, e.g.
Using your credit card. It will be emailed to you quickly, in the meanwhile you simply continue to play. You can use the Serial number for one account. Enter it under Account - Enter Serial number and get one year of basic access. Click Enter serial number and type in the five groups of digits and letters.
The serial number has to be entered after the trial period of the client software. Otherwise your rank will be reduced to Guest. If you have a Playchess account which was created with an older version of the program you will be asked for a serial number when you log in with the new version. If you do not register correctly your account will be set to guest after 30 days.
You will still be able to log in with the old version. Keep your serial number at a safe place.
It is the proof of your purchase and can not be replaced when it is lost. Do not allow other people access to your serial number. It will cause a collision on the Playchess server and may lead to the loss of your account.
Benelli Shotgun Serial Number Location here. Note: The full contents and offers of the chess server are only available after you activate your account with a serial number. If you already have an account with Playchess.com you can log in immeciately with your username and password.
Feature - Amiga Report Top 100 Games Of All Time Amiga Report Top 100 Games Of All Time RESULTS The votes are in, the sums have been done, and finally, after much blood, sweat and broken calculators we can bring you the results of the first Amiga Report Top 100 (hereafter known as the AR100). We had over 750 direct votes from the main web page, and another few dozen e-mails, all voting on the author’s personal favourite 10 Amiga games from the last 12 years. We were quiet overwhelmed by the response, and glad to see there’s still such enthusiasm and vigour in the Amiga scene. Of course, nothing went as smoothly as we’d have liked. I (Ken) changed jobs in mid-July, meaning for a while, half of the votes were stuck on a server I couldn’t access.
Also, the e-mail acknowledgement system steadfastly refused to work from day one, so apologies to everyone who’s still waiting for a reply e-mail. The range of votes was staggering. Games I’ve never heard of popped up in every second vote, and there were just as many nominations for shareware or PD games as commercial.
A couple of people got very confused and voted for Miami, Voyager and AWeb - strange games indeed. And a couple of wags voted for Myst - obviously in crystal ball mode, and there were more than a couple for Doom and Quake. More surprising were the games which DIDN’T appear. No Bubble Bobble - it’s stuck at #141. Wizkid made #207. SuperCars II, #186.
And not one single person voted for Troddlers. I’m shocked and stunned, ladies and gentlemen. When counting the votes, we’ve decided that each separate game should count, even if they’re a sequel or even just a new version. That’s why Worms and Worms DC both feature in the AR100. In cases where people voted for a game without specifying a version number - for example, Megaball - we’ve taken the vote are referred to the latest version. Most votes, however, were quite clear about which title in a series they were nominating.
Any votes for ’all of the Lemmings series’ or ’Monkey Island 1 and 2’ had their vote distributed evenly between each title. And don’t worry, no-one from Amiga Report voted. Finally, I’d like to thank Matt and Sean at the Data Haven Project (DHP) for the web space and excellent service, aTmosh for adding the IRC FAQ, Nik Shearer and Mark Wilson (tecno on IRC) for testing, Seppo Typpo for the explanations on his vote, and finally Carter USM for the soundtrack to the votecounting. So, in true Miss World fashion, we’ll start at number 100 and work our way to the top. --- THE AMIGA REPORT TOP 100: 1997/2 --- #100 BLOOD MONEY (Psygnosis/DMA Design) - 55 points Dave Jones chucked in a job in the Timex factory in Dundee, Scotland (the city where I work, fact fans) to found DMA Design. The first release was Menace, a simple shoot’em’up, and it was quickly followed by Blood Money; another shoot’em’up, pushing the Amiga further than anyone else had at the time. The game now looks ridiculously simplistic with set-pattern aliens and boring graphics.
The intro can still impress, however, and it’s good to see people taking a long-term view to Amiga games rather than only thinking about the last two years. #99 MORTAL KOMBAT II (Virgin/Probe) - 55 points Long after the craze for simple martial arts games had died away (leaving IK+ as one of the greats; sadly, it’s unlisted this time), the whole beat’em’up thing flared up again, this time with combination moves, special powers and alien players. Mortal Kombat was converted from the arcade with mediocre success; Kombat II manages things better and faster, with only the lack of a hard drive installer marring things for the angry player.
#98 DUNGEON MASTER II SKULLKEEP (FTL) - 56 points Although the original Dungeon Master already had a sequel of sorts - Chaos Strikes Back - it was really little more than a level add-on kit, and the world waited for the true follow-up. Six years afterward, it finally arrived, and unfortunately little had changed. The characterisation of the Eye of the Beholder series or the imagination shown by Tony Crowther’s Captive and Liberation hadn’t rubbed off on FTL, and we still were forced to use an archaic control system and predictable - and frankly, boring - level design. The legion of Dungeon Master fans could forgive this, and soon began reliving memories of exploring and slashing around in grubby dungeons.
#97 RAINBOW ISLANDS (Ocean/Grafgold) - 57 points The follow-up to the classic Bobble Bubble, Rainbow Islands is perhaps the only game in the AR100 that can really be dubbed ’arcade perfect’. The graphics were taken directly from the coin-op original, and the gameplay has been carefully honed to mimic the arcade parent perfectly, even down to the infinitely complex bonus system. The Braybrook and Turner partnership at it’s very best. #96 SHANGHAI (various) - 58 points The ancient Chinese game of tile-picking seems popular with our readership. No-one bothered to specify which Shanghai they were voting for; somehow, I’d tend to favour one of the public domain versions rather than the Activision ’official’ release. If in doubt, pick your own favourite. #95 ANGBAND (public domain) - 59 points Another Un*x port, basically NetHack with a different name.
The usual character-based dungeons and goblins style romp. #94 THE KILLING CLOUD (Mirrorsoft/Vector Grafix) - 59 points Three-dimensional flying fun, set in a lawless cyberpunk city. The Killing Cloud was one of a handful of games to attract the attentions of civil rights group Amnesty International. A subgame involved ’interrogating’ a suspect, using various dubious methods of torture to get your information. Amnesty appealed to Mirrorsoft’s owner, the late ’Capt’n Bob’ Robert Maxwell, who intervened and removed the scenes by proxy. #93 MECHFORCE (Shareware) - 60 points BattleTech clone, in which you pit two huge lumbering piles of technology against each other, armed only with Windows 95 and a soldering iron.
#92 SPEEDBALL (Mirrorsoft/Bitmap Brothers) - 60 points Second in line to the throne of futuristic sports sims (the crown belonging to the sequel), Speedball has the Bitmap trademarks of groovy graphics and superb sound coupled with the charms of football and extreme violence. It’s very much the poor brother of the sequel, but it set a standard on it’s release. #91 INDIANAPOLIS 500 (Electronic Arts) - 62 points Before Formula One Grand Prix, Indy 500 provided the most realistic way to race on your Amiga. Fast(ish) filled vector graphics and plenty of ways to tinker with your car made up for the fact you were really only roaring around the same track for infinity.
#90 DUNE (Virgin/Westwood Studios) - 63 points Westwood, better known for the Eye of the Beholder series, took on the challenge of converting the cult book and film into a computer game. Inferior to the classic sequel, more on which appears below. #89 SWIV (Virgin/The Sales Curve) - 64 points.
Or SilkWorm Is Vertical, as it was dubbed at the time. The unofficial follow-up to the classic Silkworm (appearing below) combined great gameplay with technical excellence. Using a technique only seen before in an obscure Sales Curve coin-op conversion, ’St. Dragon’, SWIV avoided the traditional ’please wait’ messages usually encountered when accessing the floppy by continually loading the next area of the playfield. As a consequence, SWIV had no real levels, just one big long vertically-scrolling area to drive your helicopter or jeep through. Detailed graphics and thumping, woofer-shaking explosions help SWIV earn its rightful place in the AR100.
#88 ALIEN BREED (Team 17/Andreas Tadic/Rico Holmes) - 65 points The game that made Team 17, and the first entry from ex-demo coder Andreas Tadic, who brought the Amiga the once-popular sequencer Games Music Creator. Alien Breed was little more than a Gauntlet clone with familiar graphics and squelchy sound effects, but it provided atmosphere and terrific entertainment. The storyline worked well with the format, providing opportunity for manic dashs to lifts and exits whilst being chased by acid-spitting baddies. Special mention must go to Alistair Brimble’s classic soundtrack - one of the best pieces of Amiga music ever. #87 XENON 2 MEGABLAST (Mirrorsoft/Bitmap Bros) - 66 points A huge hit at the time of it’s release, partly due to the incredible hyping it got in the flourishing 16-bit press, mainly due to the soundtrack. The Bitmaps obtained the rights to use the track Megablast, formally a minor hit for Tim Simeon’s acid/house group Bomb The Bass. David Whittacker was drafted in to convert vinyl to module, and a brilliant job he made of it.
The game was little more than a vertically-scrolling shoot’em’up, with nice big weapons and reasonable graphics. It’s dated terribly since then, and the music remains the most memorable feature. =85 BATTLE CHESS (Electronic Arts/Interplay) - 67 points Battle Chess caught the public imagination soon after it’s release; the merging of the traditional with the latest technology was an perfect vehicle for new Amiga-owning teenagers to demonstrate the power of their purchase to technophobic parents. The chess engine behind the gloss isn’t a particularly strong one, and the graphics can become monotonous. However, Battle Chess is still one of the games user’s load after buying their first hard drive, just to see if it’s any better without the horrendous delay in loading the animations from floppy. =85 DELUXE PACMAN (Shareware/Edgar M Vigdal) - 67 points The best adaption of the arcade classic.
Featuring the cult Eighties’ hypochondriac pill-popper, Deluxe Pacman keeps the adrenaline, the ghosties and the ’wokka wokka wokka chomp’ effects, and introduces the Amiga’s presentation skills in all the right places. #84 SILKWORM (Virgin/The Sales Curve) - 68 points Near-perfect arcade conversion, with the winning combination of a jeep and chopper blasting the baddies along a horizontally-scrolling landscape. The sequel, SWIV, did it the other way around with perhaps more technical flair, but the original’s simplicity places it higher up the chart. #83 INDIANA JONES IN THE LAST CRUSADE (LucasArts) - 70 points Another point’n’click graphic adventure from the team behind the Monkey Island series. The graphics, involving plot and wry sense of humour kept many people puzzling long into the night.
#82 SKIDMARKS (Acid/Guildhall) - 71 points Popular with the Amiga magazines purely for the opportunity to crack cheap gags, Skidmarks was a cheap’n’cheerful racing game, with lightening-fast buggies roaring around the screen and into each other. Skidmarks was blighted by featuring the system stability of a one-legged man doing the hokey-cokey; in other words, regular players could expect one guru every half hour. #81 F/A-18 HORNET (Domark?) - 73 points More flying fun; not overly technical, which is usually a good thing for a flight sim, but with enough aeronautical nonsense to keep the odd frustrated fighter pilot satisfied for a few weeks. #80 AMBERMOON (Thalion) - 74 points Spooky role playing from the German masters of hardware bashing, Thalion. It’s yet another dungeon romp, but with plenty of expert coding pushing the Amiga to the limits, creating a very intense atmosphere from the poor Amiga. #79 BATTLE SQUADRON (?) - 75 points One of the first games really to push the power of the Amiga’s fledgling chipset.
Battle Squadron, a shoot-em-up with few frills, could easily be mistaken for a mid-eighties arcade game. #78 BLACK CRYPT (Electronic Arts) - 76 points A game which placed much of it’s appeal in the fact you required a 1Mb Amiga to play it; at the time, meg Amiga’s were the preserve of the rich socialite, rather than the poor common A500 owner. Still a reasonable D’n’D romp. #77 THEME PARK (Electronic Arts/Bullfrog) - 77 points Bullfrog’s last game for the Amiga (or is it?), they took on Maxis (of Sim City/Earth/Ant fame) and almost beat them at their own game.
Little people wandering around, paying money to go on your rides, eating your hamburgers from your stalls and eventually throwing up on your nice clean grass is cute fun. #76 KICK OFF 2 (Anco/Dino Dini) - 79 points Kick Off dominated the Amiga world for a few weeks; Kick Off 2 followed on and brought things to a standstill for months.
There was a kind of hysteria about the game; Future Publishing (publishers of Amiga Format) had a severe problem with the staff spending all day playing the game and not writing magazines. Nowadays, it appears dated, with a lack of control in the gameplay meaning it’s more like pinball than football. #75 POWERMONGER (Electronic Arts/Bullfrog) - 80 points Bullfrog established themselves with Populous, but they went one step beyond with PowerMonger. Taking a slightly different approach to the God-sim genre, PowerMonger presents itself in a pleasing rotatable three-dimensional landscape, and is more strategic and long-term in it’s gameplay than Populous. For extra entertainment value, leave one of the farmers alone on a hillside with a sheep for ten minutes, and watch closely. #74 GOAL (Dino Dini) - 82 points Until the release of Sensible Soccer, Dino Dini’s Kick Off games held the Football Simulation cup.
However, after Sensible shook things up, Dino fell out with his old software house, Anco, and disappeared for a year or so, only to re-emerge with Goal, his last attempt at regaining the premiership title. However, it may be that there was just too much ground to make up, and Sensible kept the momentum and the pressure building.
However, Goal is the best of the Kick Off series (Kick Off 3 wasn’t a Dini creation), and is still good for the odd un-Sensible kick about. #73 THE GREAT GIANA SISTERS (Rainbow Arts) - 84 points An early Amiga title, first released when the Nintendo NES/Famicom was still going strong and everyone wanted to play Super Mario Brothers. Giana Sisters has all the elements of the famous Mario series: horizontally scrolling levels, bricks to headbut and secret passages to explore.
Nintendo got a bit twitchy about the similarities, and eventually managed to remove the game from sale. The Amiga version had escaped, however, and soon found its way onto a thousand pirate single-file collections. I’d be willing to bet most of the people who still have a copy of Giana Sisters are faced with a bouncing ’Red Sector’ logo every time they load it up. #72 MEGABALL (Shareware/Intangible Assets Marketing) - 85 points A breakout clone which started it’s life as a shareware title, before gaining sufficient popularity to go commercial, being sold by the US dealer Intangible Assets.
Megaball takes the traditional breakout/Arcanoid route of bats’n’balls with knobs on, rather than the refreshing approach of Poing. =69 THE BARD’S TALE (Electronic Arts) - 86 points Old-fashioned role playing, dating back originally to the Commodore 64 and character-based displays. Still a favourite of those looking for authentic nostalgic goblin-bashing.
=69 SUPER SKIDMARKS (Acid/Guildhall) - 86 points A revamped outing for the multi-player racer, with more fault tolerance for less off-screen crashes. Also includes the unforgettable cows on wheels. =69 TV SPORTS: FOOTBALL (CinemaWare) - 86 points Slightly wobbly American football sim by the (by then) reformed adventurers CinemaWare. #68 NETHACK (Public Domain) - 87 points A Dungeons’n’Dragons game, steeped in almost as much legend and mystery as the genre it portrays. Nethack developed and grew with the underground hacker culture, mainly in UNIX-ridden West Coast America. The hacker’s bible, ’The New Hacker’s Dictionary’ (aka Jargon) described Nethack as ’a dungeon game similar to rogue but more elaborate, distributed in C source over Usenet and very popular at Unix sites and on PC-class machines.
Nethack is probably the most widely distrib
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